For anyone, the information that the IT sphere today is considered almost the most popular and popular. Information technologies are actively involved in the development of various sectors of the economy. And the entertainment is no exception.
A striking example of the fact that Ai Tishniks cease to be an application to the economic sphere, and begin to actively influence its development, or even form new trends, is the participation of Internet companies in the work of world exchanges. For example, billions are earned by firms whose activities are associated with social networks and microblogs, as well as similar popular products.
But good money can also bring projects from the entertainment sector. We are talking about computer games developers. For example, stable amounts are received by the authors of even the most simple funs for children. Not to mention what kind of ladies the creators of world famous projects receive.
By the way, the growth of the range of game offers contributes to a new trend – an increase in the age of an ordinary gamer. Both free games and quite expensive ones in the participation of battles and strategies attract more and more often mature people, not kids. For example, today the average age of the player is 38 years. It is not difficult to figure out that this trend is explained by the fidelity of users who met toys at a young age and remained faithful to this day.
Naturally, on solid gamers, it is possible to earn a large. For some of them, spending in the game world is a confirmation of their status. So they are ready to invest in their entertainment dozens, hundreds and even thousand dollars.
By the way, not only the developers themselves earn with pleasure in such gamers, but also the creators of the special programs. They offer such a tempting solution that helps to solve all problems in the virtual world: to update the character’s health and restore his status, replenish the arsenal of weapons and food reserves. On the other hand, the number of users who are beckoning the promise of crackers is not so great. According to developers, their number is not more than 1 percent of the number of all players. Nevertheless, if we recall that the number of gamers is calculated by billions, it will become clear that the profit of unclean entrepreneurs is quite solid. While it is almost impossible to call them to justice.